archive-us.com » US » Z » Z-NET.US

Total: 207

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • SNES Online - Z-Net: September 2013
    Versus Battle against players from around the world Friends Challenge your friends with your favorite games Co op Choose from many first rate co operative games Make new friends Find people who share a passion for SNES games like you Quick and Easy Start playing games within minutes after a simple setup No More Forums Tuesday September 03 2013 I m writing this to inform users that the forums will not be coming back They went down a couple weeks ago were slated to be back up a couple days ago and that just didn t work out The reason I will simply put is free hosts And that s also the reason they won t be coming back I m sick of dealing with free hosts I could try to find another but given my numerous past experiences there s no reason to believe things wont just wind up the same All the hassle just isn t worth it when they re not used all that much I might as well post it here but don t use the hosts 000webhosting or biz nf They both essentially scam the users of the free service my drumming up phony BS

    Original URL path: http://emu.z-net.us/2013_09_01_archive.html?widgetType=BlogArchive&widgetId=BlogArchive1&action=toggle&dir=open&toggle=MONTHLY-1357027200000&toggleopen=MONTHLY-1378018800000 (2016-04-30)
    Open archived version from archive


  • SNES Online - Z-Net: June 2013
    games within minutes after a simple setup Z Net I v1 2 0 3 Thursday June 06 2013 This build is a completely optional build In it is just a few bug fixes but mostly it s a debug diagnostic build I ve spent hours trying to diagnose the causes of several bugs but sadly all I ve come up with is theory s with no hard facts supporting them Part of the difficulty of solving these issues are that the problems reside on the remote end and all the data I can collect and review is on the local end of course Often the remote end doesn t even know his ZNI bugged These issues happen randomly too with no reported method of reproduction And when they do happen 95 of the time it s with a non English speaking user I d probably even say 75 of the time it s with a user who just doesn t care about helping ZNI get through the beta by actually helping I ve turned debug output back on by default for this build So when the issues happen to the rare users I can talk to and are willing to help they can submit debug logs But with this version I do have to warn you This has been specially coded to send debug info for a particular bug to a bot Nothing personal is sent which with ZNI would pretty much just be private messages Whats sent is copys of channel wide messages This is done to so that in the event a rare bug happens I can see what that bug was created from Normal debug txt logging and submission to me would be insufficient and would likely require a great amount of time waiting for all the

    Original URL path: http://emu.z-net.us/2013_06_01_archive.html?widgetType=BlogArchive&widgetId=BlogArchive1&action=toggle&dir=close&toggle=YEARLY-1357027200000&toggleopen=MONTHLY-1370070000000 (2016-04-30)
    Open archived version from archive

  • SNES Online - Z-Net: June 2013
    games within minutes after a simple setup Z Net I v1 2 0 3 Thursday June 06 2013 This build is a completely optional build In it is just a few bug fixes but mostly it s a debug diagnostic build I ve spent hours trying to diagnose the causes of several bugs but sadly all I ve come up with is theory s with no hard facts supporting them Part of the difficulty of solving these issues are that the problems reside on the remote end and all the data I can collect and review is on the local end of course Often the remote end doesn t even know his ZNI bugged These issues happen randomly too with no reported method of reproduction And when they do happen 95 of the time it s with a non English speaking user I d probably even say 75 of the time it s with a user who just doesn t care about helping ZNI get through the beta by actually helping I ve turned debug output back on by default for this build So when the issues happen to the rare users I can talk to and are willing to help they can submit debug logs But with this version I do have to warn you This has been specially coded to send debug info for a particular bug to a bot Nothing personal is sent which with ZNI would pretty much just be private messages Whats sent is copys of channel wide messages This is done to so that in the event a rare bug happens I can see what that bug was created from Normal debug txt logging and submission to me would be insufficient and would likely require a great amount of time waiting for all the

    Original URL path: http://emu.z-net.us/2013_06_01_archive.html?widgetType=BlogArchive&widgetId=BlogArchive1&action=toggle&dir=open&toggle=MONTHLY-1385884800000&toggleopen=MONTHLY-1370070000000 (2016-04-30)
    Open archived version from archive

  • SNES Online - Z-Net: June 2013
    games within minutes after a simple setup Z Net I v1 2 0 3 Thursday June 06 2013 This build is a completely optional build In it is just a few bug fixes but mostly it s a debug diagnostic build I ve spent hours trying to diagnose the causes of several bugs but sadly all I ve come up with is theory s with no hard facts supporting them Part of the difficulty of solving these issues are that the problems reside on the remote end and all the data I can collect and review is on the local end of course Often the remote end doesn t even know his ZNI bugged These issues happen randomly too with no reported method of reproduction And when they do happen 95 of the time it s with a non English speaking user I d probably even say 75 of the time it s with a user who just doesn t care about helping ZNI get through the beta by actually helping I ve turned debug output back on by default for this build So when the issues happen to the rare users I can talk to and are willing to help they can submit debug logs But with this version I do have to warn you This has been specially coded to send debug info for a particular bug to a bot Nothing personal is sent which with ZNI would pretty much just be private messages Whats sent is copys of channel wide messages This is done to so that in the event a rare bug happens I can see what that bug was created from Normal debug txt logging and submission to me would be insufficient and would likely require a great amount of time waiting for all the

    Original URL path: http://emu.z-net.us/2013_06_01_archive.html?widgetType=BlogArchive&widgetId=BlogArchive1&action=toggle&dir=open&toggle=MONTHLY-1383289200000&toggleopen=MONTHLY-1370070000000 (2016-04-30)
    Open archived version from archive

  • SNES Online - Z-Net: June 2013
    games within minutes after a simple setup Z Net I v1 2 0 3 Thursday June 06 2013 This build is a completely optional build In it is just a few bug fixes but mostly it s a debug diagnostic build I ve spent hours trying to diagnose the causes of several bugs but sadly all I ve come up with is theory s with no hard facts supporting them Part of the difficulty of solving these issues are that the problems reside on the remote end and all the data I can collect and review is on the local end of course Often the remote end doesn t even know his ZNI bugged These issues happen randomly too with no reported method of reproduction And when they do happen 95 of the time it s with a non English speaking user I d probably even say 75 of the time it s with a user who just doesn t care about helping ZNI get through the beta by actually helping I ve turned debug output back on by default for this build So when the issues happen to the rare users I can talk to and are willing to help they can submit debug logs But with this version I do have to warn you This has been specially coded to send debug info for a particular bug to a bot Nothing personal is sent which with ZNI would pretty much just be private messages Whats sent is copys of channel wide messages This is done to so that in the event a rare bug happens I can see what that bug was created from Normal debug txt logging and submission to me would be insufficient and would likely require a great amount of time waiting for all the

    Original URL path: http://emu.z-net.us/2013_06_01_archive.html?widgetType=BlogArchive&widgetId=BlogArchive1&action=toggle&dir=open&toggle=MONTHLY-1378018800000&toggleopen=MONTHLY-1370070000000 (2016-04-30)
    Open archived version from archive

  • SNES Online - Z-Net: June 2013
    games within minutes after a simple setup Z Net I v1 2 0 3 Thursday June 06 2013 This build is a completely optional build In it is just a few bug fixes but mostly it s a debug diagnostic build I ve spent hours trying to diagnose the causes of several bugs but sadly all I ve come up with is theory s with no hard facts supporting them Part of the difficulty of solving these issues are that the problems reside on the remote end and all the data I can collect and review is on the local end of course Often the remote end doesn t even know his ZNI bugged These issues happen randomly too with no reported method of reproduction And when they do happen 95 of the time it s with a non English speaking user I d probably even say 75 of the time it s with a user who just doesn t care about helping ZNI get through the beta by actually helping I ve turned debug output back on by default for this build So when the issues happen to the rare users I can talk to and are willing to help they can submit debug logs But with this version I do have to warn you This has been specially coded to send debug info for a particular bug to a bot Nothing personal is sent which with ZNI would pretty much just be private messages Whats sent is copys of channel wide messages This is done to so that in the event a rare bug happens I can see what that bug was created from Normal debug txt logging and submission to me would be insufficient and would likely require a great amount of time waiting for all the

    Original URL path: http://emu.z-net.us/2013_06_01_archive.html?widgetType=BlogArchive&widgetId=BlogArchive1&action=toggle&dir=close&toggle=MONTHLY-1370070000000&toggleopen=MONTHLY-1370070000000 (2016-04-30)
    Open archived version from archive

  • SNES Online - Z-Net: June 2013
    games within minutes after a simple setup Z Net I v1 2 0 3 Thursday June 06 2013 This build is a completely optional build In it is just a few bug fixes but mostly it s a debug diagnostic build I ve spent hours trying to diagnose the causes of several bugs but sadly all I ve come up with is theory s with no hard facts supporting them Part of the difficulty of solving these issues are that the problems reside on the remote end and all the data I can collect and review is on the local end of course Often the remote end doesn t even know his ZNI bugged These issues happen randomly too with no reported method of reproduction And when they do happen 95 of the time it s with a non English speaking user I d probably even say 75 of the time it s with a user who just doesn t care about helping ZNI get through the beta by actually helping I ve turned debug output back on by default for this build So when the issues happen to the rare users I can talk to and are willing to help they can submit debug logs But with this version I do have to warn you This has been specially coded to send debug info for a particular bug to a bot Nothing personal is sent which with ZNI would pretty much just be private messages Whats sent is copys of channel wide messages This is done to so that in the event a rare bug happens I can see what that bug was created from Normal debug txt logging and submission to me would be insufficient and would likely require a great amount of time waiting for all the

    Original URL path: http://emu.z-net.us/2013_06_01_archive.html?widgetType=BlogArchive&widgetId=BlogArchive1&action=toggle&dir=open&toggle=MONTHLY-1367391600000&toggleopen=MONTHLY-1370070000000 (2016-04-30)
    Open archived version from archive

  • SNES Online - Z-Net: June 2013
    games within minutes after a simple setup Z Net I v1 2 0 3 Thursday June 06 2013 This build is a completely optional build In it is just a few bug fixes but mostly it s a debug diagnostic build I ve spent hours trying to diagnose the causes of several bugs but sadly all I ve come up with is theory s with no hard facts supporting them Part of the difficulty of solving these issues are that the problems reside on the remote end and all the data I can collect and review is on the local end of course Often the remote end doesn t even know his ZNI bugged These issues happen randomly too with no reported method of reproduction And when they do happen 95 of the time it s with a non English speaking user I d probably even say 75 of the time it s with a user who just doesn t care about helping ZNI get through the beta by actually helping I ve turned debug output back on by default for this build So when the issues happen to the rare users I can talk to and are willing to help they can submit debug logs But with this version I do have to warn you This has been specially coded to send debug info for a particular bug to a bot Nothing personal is sent which with ZNI would pretty much just be private messages Whats sent is copys of channel wide messages This is done to so that in the event a rare bug happens I can see what that bug was created from Normal debug txt logging and submission to me would be insufficient and would likely require a great amount of time waiting for all the

    Original URL path: http://emu.z-net.us/2013_06_01_archive.html?widgetType=BlogArchive&widgetId=BlogArchive1&action=toggle&dir=open&toggle=MONTHLY-1362124800000&toggleopen=MONTHLY-1370070000000 (2016-04-30)
    Open archived version from archive



  •