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  • SNES Online - Z-Net: Z-Net I v1.2.0.2 BETA
    you want to know how the issue effects you when it happens say someone hosts a new room A protocol message sends out for that event but its signed with a signature that other clients will see as false Those other users ZNIs wil ignore that message and no one will see that users room listed except himself Or say you re in a room with someone they select a game a scan starts on your end a match is found a protocol message is sent back to tell the host you have a match but that message is signed incorrectly The host will ignore it and will think the scan on your end is taking forever Neither side will realize whats going on until a significant amount of time passes causing them to realize somethings up As you can tell this bug can be quite disruptive when it happens I hope I fixed it but I m not going to assume I have until I see otherwise This version would be semi compatible with v1 2 0 1 A change has been made to make things more stable but would make things even more unstable between different versions So a upgrade will be forced Other then that issue I fixed a problem with the Download button crashing the Client side when pressed And I also crammed in a few additions as well You can find the full change list below I m going to re post a portion of my last post again as it still applies Anyone posting about this directly to non English users please translate this as well as a copy of the included Rules txt This is a Beta Feedback about the bugs and issues is the primary goal right now This is not meant

    Original URL path: http://emu.z-net.us/2013/05/z-net-i-v1202-beta.html?widgetType=BlogArchive&widgetId=BlogArchive1&action=toggle&dir=close&toggle=YEARLY-1357027200000&toggleopen=MONTHLY-1367391600000 (2016-04-30)
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  • SNES Online - Z-Net: Donate
    To Posts Atom Posts All Comments Atom All Comments Donate The Z Net projects are FreeWare hobby projects But the websites and some future plans will need money to run well or at all Ad revenue from the ads that you see if you re not blocking them just doesn t even come close to covering things right now if it ever will in the future Knowing that if you enjoy using these projects website forums etc And if you want to see the projects have a future and contribute in some way donations are welcome If you would like to donate the best option to do so right now is Email donations at z net us replacing the at part with a as should be expected Make sure to include Donation somewhere in the title Alternatively you can use this method 1 Create a forum account Here 2 Send a Private Message to donations stating as such Here 3 When he responds he will inform you as to how proceed from there You should recieve the responce in both your forum Private Message box and your registered email Donations are taken through PayPal They can be any amount you

    Original URL path: http://emu.z-net.us/p/donate.html?widgetType=BlogArchive&widgetId=BlogArchive1&action=toggle&dir=close&toggle=YEARLY-1357027200000&toggleopen=MONTHLY-1385884800000 (2016-04-30)
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  • SNES Online - Z-Net: Port Forwarding Guide
    select your ethernet card network adaptor NIC depending on the terminology used by the driver If it says dial up PPP or AOL adaptor you have the wrong device and need to use the drop down box Your IP address will be listed in the IP address box Example This is not really your IP address but a screenshot from one of my machines On Windows NT 2K XP 2003 go to the Start menu then to Run Type in cmd to open up a command prompt then type in ipconfig to display the IP configuration for any and all devices in your computer You may have to scroll back up to look for your ethernet adaptor looking for the same things mentioned above Example This is not really your IP address but a screenshot from one of my machines Your private IP address will most likely be in the form of 192 168 0 x but may be in the form 192 168 0 16 x 172 16 x x or 10 x x x Now that you have your public and private IP addresses you re ready to configure your router 90 of the time your router s configuration page can be accessed by one of the following addresses http 192 168 0 1 http 192 168 0 1 81 http 192 168 0 1 88 https 192 168 0 1 80 http 192 168 1 1 http 192 168 1 1 81 http 192 168 1 1 88 https 192 168 1 1 80 http 192 168 2 1 http 192 168 2 1 81 http 192 168 2 1 88 https 192 168 2 1 80 http 172 16 0 1 http 172 16 0 1 81 http 172 16 0 1 88 https 172 16 0 1 80 http 10 0 0 1 http 10 0 0 1 81 http 10 0 0 1 88 https 10 0 0 1 80 If none of those work consult your router s manual for the correct address 99 of the time your router is also the DHCP server and default internet gateway so try that address if the above mentioned ones don t work You ll usually have to log into the router with username and or password Once you re logged into the router s web interface look for a page along the lines of port range forwarding server ports or Network Address Port Translation NAPT Some routers put it in an Advanced Configuration or Networking section or something similar Once you ve found it you ll probably be presented with blanks for the Protocol TCP or UDP Port sometimes denoted Source and Destination Ports or simply by TO blanks and the Destination IP address Under the Protocol heading you want to be able to use both TCP and UDP for ZSNES If it will only let you specify one or the other just select one and duplicate all of the information for the other protocol

    Original URL path: http://emu.z-net.us/p/port-forwarding-guide.html?widgetType=BlogArchive&widgetId=BlogArchive1&action=toggle&dir=close&toggle=YEARLY-1357027200000&toggleopen=MONTHLY-1385884800000 (2016-04-30)
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  • SNES Online - Z-Net: Z-Net I v1.2 Beta, Stage 2
    issue some more To experience as few issues as possible you should upgrade if you got the previous v1 2 0 1 but it s not absolutely necessary As soon as I can think of how I want to try fixing it better I ll be posting a update This is how betas go so just be prepared to update again at some point UPDATE 2 I ve learned of an issue causing the Client to crash when trying to download from the Host Fixing the issue was easy but the fix wont be available till the next beta version I don t want to bombard users with updates to often Changelog from 1 1 Updated to use more modern source libraries Added a Use UDP option to the Host Window This option gives access to using TCP but it was labeled like this and defaults to being enabled to better match up with what people are used to Moved the Disallow downloading option to the Host Window under the label Disallow Downloads It makes more sense there and it allows the Host to toggle it on and off as he wishes It won t apply until you select your next game or until someone new joins Added a global Chat Lobby window This Chat Lobby window will only be accessible by the control of mods Mods can toggle its use on and off for everyone at will When available it is accessed from a Chat option on the Game menu Made the Host Client and Chat Lobby windows re sizable Added Hotlink support to the Host Client and Chat Lobby windows Added the ability to Copy highlighted text in the output area of the Host Client and Chat Lobby windows with Ctrl C and a right click popup menu The Download option is now up to around 8x faster then before Resuming incomplete downloads is now supported properly There s is also now a speed indicator in the File Transfer window title bar Removed the File Transfer port range It s now just 4000 by default Added the option to use preset game room names instead of requiring a selected game Added popup bubbles that act as a introduction guide for first time users Added better security for the Z Net I protocol communications Added a Region option to display a country code with your game room listing Added a new window for managing the Ignore Allow lists along with menu options to toggle which is in effect Updated the Ignore Allow lists to allow support for Regions Simply use instead of a name replacing the wildcards with the country code Made the Ignore list but not the Allow list effect the Chat Lobby window The Ignore list will be used regardless of what Ignore Allow mode is toggled on Renamed and moved several ini keys Z Net I will automatically convert the old keys to the new ones Added a Open Ini option to the view menu This

    Original URL path: http://emu.z-net.us/2013/05/z-net-i-v12-beta-stage-2.html?widgetType=BlogArchive&widgetId=BlogArchive1&action=toggle&dir=close&toggle=YEARLY-1357027200000&toggleopen=MONTHLY-1367391600000 (2016-04-30)
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  • SNES Online - Z-Net: Z-Net I v1.2 Beta Progress
    don t know But those plans have been postponed But this is due to a late addition to the code that I want to finalize Yesterday I decided to take my 3rd stab at adding encryption to Z Net I Over Z Net I s life I have made many improvements to its security and even now it s mostly at a point were someone would have to be actively trying and under very specific circumstances to disrupt ZNI operations for other users But still I ve never been completely happy with its level of vulnerability due to knowing that encrypting its communications would make it so much more secure My 3rd go at adding encryption has yielded results finally I now have a build of Z Net I that is working with protocol messages fully encrypting and decrypting properly To most users this will sound boring and of little reason to care It s not something like adding a feature like the Ignore Allow lists a Chat Lobby or making the GUI look more apealing When all is working well users won t see any difference since it s all behind the scenes stuff But to me this is a huge step for ZNI and I ve very happy What it does mean for users that they might care about though is just there being less of chance of pathetic trolls with no life being able to disrupt users ability to play socialize or whatever But I guess there s another thing as well When Z Net I v1 2 is officially released as a non beta and not a moment sooner I can open up the Chat Lobby to normal IRC clients This means that the chat room pointed to on the site will change and be shared

    Original URL path: http://emu.z-net.us/2013/05/z-net-i-v12-beta-progress.html?widgetType=BlogArchive&widgetId=BlogArchive1&action=toggle&dir=close&toggle=YEARLY-1357027200000&toggleopen=MONTHLY-1367391600000 (2016-04-30)
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  • SNES Online - Z-Net: Z-Net I v1.2 Semi-Private Beta
    Atom Posts Comments Atom Comments Z Net I v1 2 Semi Private Beta Saturday May 11 2013 It s time now The Z Net I v1 2 Beta is now available to theoretically everyone Theoretically because it s not available in the download section of this site It s being made available only to users who join the IRC channel for now Anyone can join and get the beta but that s the only place to get it from Simply join and type beta without the quotes This is done to be more limiting of the amount of people using it until a healthy amount of bugs and issues are ironed out And also in hope of starting to develop a group chat community in the IRC channel and Chat Lobby As usual for discussing bugs and informing me about them in hopes of me fixing them the forums are the place for that Particularly this forum I should also mention that since this is a beta feedback bug reports are the main goal As such this is even more targeted at English speaking users as you would need to be able to convey any issues you find in a

    Original URL path: http://emu.z-net.us/2013/05/z-net-i-v12-semi-private-beta.html?widgetType=BlogArchive&widgetId=BlogArchive1&action=toggle&dir=close&toggle=YEARLY-1357027200000&toggleopen=MONTHLY-1367391600000 (2016-04-30)
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  • SNES Online - Z-Net: Z-Net I v1.2 - Almost Ready!
    Ready Friday May 10 2013 I m finally almost finished with v1 2 I ve stated it several times before in the dev log post I was maintaining on the forum but this time it s even more true So much so that I feel its worth post a news update about I have added all the features that I want to for now I can t think of any more tweaks to make And I am no longer finding bugs by myself Stafos has been a big help with testing but he too is finding little else on his own And that s our entire roster of beta testers I had 3 others for the pre v1 0 beta last year and even then felt that was lacking so I most certainly do now as well More so after fixing several bugs now that should have been caught then Last year I did an semi open beta where the client was released as a beta only available on the forums The idea is sound and I feel like I d want to do that again But the fact is the community is to small It can t afford to

    Original URL path: http://emu.z-net.us/2013/05/z-net-i-v12-almost-ready.html?widgetType=BlogArchive&widgetId=BlogArchive1&action=toggle&dir=close&toggle=YEARLY-1357027200000&toggleopen=MONTHLY-1367391600000 (2016-04-30)
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